Creating emotional trading experiences for precious metals

Company

Alfa Bank

Year

(2024)

Categories

Fintech

//

Trading

//

Mobile App

//

B2C

// Overview

Purchasing precious metals had traditionally been a dry, purely functional process, visually similar to stock trading. This project explored how emotional design and a strong visual concept could disrupt a conservative fintech market.

This project is part of Alfa-Bank’s mobile app, where buying precious metals is an additional feature, not the core product.

When I joined the project, metal trading already existed in the app, but the experience was basic and emotionally neutral.

// Role

I joined an existing product team as a Product Designer, focused on creating an emotional user experience for the product’s target version.

Basic functionality / before
Basic functionality / before

// Business goal

The business goal was to:

  • rethink the user experience of buying precious metals

  • add an emotional and visually expressive layer to an existing fintech flow

  • increase user engagement and purchase conversion

  • stay within technical constraints and time-to-market requirements

In short, to turn a functional operation into a product with a wow effect, while keeping strong business performance.

// Process

Our key idea was simple: users care more about buying metal than about opening an account. That’s why visual presentation and the feeling of a “product on a shelf” can directly affect behavior and conversion.

This led to the idea of:

  • a visual metals showcase

  • inspired by marketplaces and NFT aesthetics

  • where fintech meets funtech

3D metal nuggets
3D metal nuggets

// Concept

I explored several concept directions with different levels of emotional impact and implementation complexity — from a classic premium metals showcase to more emotional 3D visuals and a gamified approach.

In the end, I chose the direction that offered the best balance between emotional impact, scalability, and time-to-market.

Concepts
Concepts

// Impact

The target version was rolled out gradually, from a limited user segment to a full release. After the launch, we observed:

+20% growth in opened metal accounts month over month

10× growth in activated accounts (from 1,109 to 10,764)

+45% increase in metal purchase volume (from $781,521 to $1,246,894)

Target solution
Target solution
Onboarding
Onboarding